![]() ![]() Looking at Kong’s base, if I didn’t get the back shields down, and the jugg was destroyed, the sharps would eventually trip the SC after 2 front sheilds were down. Most squad centers are under sheilds, so the best place to drop the jugg is in the middle of the base or toward the backside of the base (backside from where you attack from). If the SC is outside of the shield, then trip it and lure the SC troops to where you want to drop sharps and use HWK, or just X-wing in the first place. The position of the SC is also important. You want the jugg to be able to drop the back shield at almost the same time or just after the sharps drop the front shield so you can X-wing the SC. The timing of dropping the jugg takes practice. That’s why I drop a vanguard first to clear the road of traps. Sharps target infantry first, and if you trip an SC and infantry comes out, the sharps go straight for them. Two Achilles heels for the firing squad are traps, especially IDT traps, and the SC. I dropped 2 regs first to get the sonics to fire, and then dropped the jugg. Then I dropped the jugg on the northeast side to take out the back 2 shields. I dropped all sharps on the southwest side of the base. Drop a reg to the southwest side to lure and drop sharps to kill it. ![]() First, he was upgrading Deka, but even if it was active, all you do is take a z95 to the wall and drop a reg to trip it. Kong Harris I’s base is an example of a great base to attack. ![]()
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